Offbeat Oculus' mobile VR now supports paid add-ons for apps

13:45  20 may  2018
13:45  20 may  2018 Source:   engadget.com

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a man wearing a hat and glasses © Provided by Engadget

Downloadable extras are a staple of the gaming world on PCs, phones and consoles, but not in VR. With Oculus' devices, you've either had to buy another app or hope the creator would be kind enough to throw in thew new content for free. Not anymore: Oculus has introduced beta support for paid DLC in the mobile store serving both its stand-alone Go headset and Samsung's Gear VR. If a game developer wants to expand the story, for example, they can ask you to pay a small amount instead of charging for a wholly separate app.

The update also brings "implementation-detail" DLC, or extra content that can download as you progress through a game. In a comment, Facebook's Dmitry Soshnikov noted that developers could use this to shrink the initial download size and add maps to a game only as you need them. Given that the base Oculus Go only ships with 32GB of storage built-in, this could be vital for newcomers who may only have limited space for a new game.

Rift support is "coming soon," Oculus said.

It could be a while before you see apps that use the DLC support, and this may not be the most thrilling news if you're sick of in-app purchases. This might be important to expanding Oculus' VR plans, though. App creators may be more likely to support Oculus' headsets if they know they can sell content the way they would through any other device.

Oculus Developers

Google and LG Display have made the highest resolution VR screen yet .
Google and LG Display have joined forces to design the clearest OLED display to date. The display offers an impressive 120Hz refresh rate, which is also a step up from the 90Hz achieved on Oculus Rift and Vive Pro. Measuring in at 4,800 x 3,480 pixels per eye, these numbers indicate a serious jump in visual fidelity, but it's still nowhere near to matching human optics. In a research paper, Google's Staff Hardware Engineer Carlin Vieri said humans are capable of seeing 9,600 x 9,000 pixels per eye, and that our field of view can reach roughly 160 degrees horizontally and 150 degrees vertically. Google's prototype screen can manage 120 degrees.

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