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Technology Video Games Invade Reality as ‘Fortnite’ Creates a Narratively-Driven Shared Moment

18:10  10 july  2018
18:10  10 july  2018 Source:   variety.com

Epic added a new item to Fortnite on accident

  Epic added a new item to Fortnite on accident Fortnite's newest patch was released on Tuesday morning and players quickly noticed there was an addition to the game that wasn’t in the patch notes: a new backpack called, Eye of the Storm Tracker. As it turns out, the reason the item wasn’t in the patch notes is because it wasn’t supposed to be in the patch at all, according to a comment on the Fortnite subreddit by Sean “MrPopoTFS” Hamilton, the community coordinator for Epic Games. “The Storm Tracker was an idea that was being tested for one of those backpacks. This was not indeded to make it into the v4.2 Content Update and we can’t promise this will ever officially be released. However, we do hope those who get their hands on it had fun while it lasted,” Hamilton said. Backpacks themselves were a line of items that were added to the game in this same patch, with the first being the game’s brand new jetpack. It’s still a little unclear what exactly the Storm Tracker does, but it appears to track where the next safe zone will be, so that players can get a little advanced warning on where they might have to move next. Based on Hamilton’s comments it sounds like the Storm Tracker has been taken back out of the game, but we haven’t been able to confirm that for sure.

Video Games Invade Reality as ' Fortnite ' Creates a Narratively - Driven Shared Moment . Lama piñatas are appearing across Europe. The Durr Burger showed up in a California desert.

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a person sitting on top of a mountain© Provided by Variety

Llama piñatas are appearing across Europe. The Durr Burger showed up in a California desert. Epic’s “Fortnite” is bleeding into the real world, and the mystery of their dimensional warp has players scrambling both online and in that dusty thing we call the real world to figure just what’s happening next.

Car-sized burger restaurant mascots and piñatas aside, it was on June 30 that “Fortnite” actually broke a barrier. The megapopular battle royale game did a remarkable thing. Without changing the rules of its world, they got players to stand still and stare up into the sky together, and watch an event that would happen just once. The game stopped, a story began, and “Fortnite” is likely to be caught in the momentum of this narrative breakthrough for more than the foreseeable future.

'Fortnite': This is how a free video game might make $3.5 billion

  'Fortnite': This is how a free video game might make $3.5 billion The free video game "Fortnite" is a massively popular game that is generating hundreds of millions of dollars each month in revenue. But unlike other popular online games like "Call of Duty" franchise, "Fortnite" is free to play.It's a massively popular game that is generating hundreds of millions of dollars each month in revenue. But unlike other popular online games like Activision Blizzard's "Call of Duty" franchise, "Fortnite" is free to play.

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In their short history, video games have most often accomplished the deliverance of awe unto their players by means of technological innovation. Their worlds became crisper, their characters more lifelike or more expressive, and thusly, player actions became more tangible, and so on.

Increasingly, though, exemplified perhaps by the success of Nintendo’s underpowered Switch console, such an awe has been harder to fabricate, instead leaving a sort of gap in the industry.  This gap is further exacerbated by, or a repercussion of, the gaming industry’s dependence on a narrative style sloppily excavated from film and television and spattered onto gameplay with the elegance of a freight train on a speedway. And in the many attempts to smooth the edges between the player and the story, as in “The Breath of the Wild’s” quieter open world, or “Dark Souls’” and “Inside’s” ephemeral smattering of theming through world detail, the solution thus far has appeared a deliberate silencing of the script in favor of emergent and accidental discovery. Those methods are intriguing, and their games better as a result, but there remains a yearning for narrative punch. For awe. And only recently did I find it once again, in perhaps the least serious game demanding all of our attention.

PUBG maker drops suit against Epic Games over Fortnite

  PUBG maker drops suit against Epic Games over Fortnite PUBG Corp., the developer of PlayerUnknown’s Battlegrounds, has withdrawn its lawsuit against Epic Games, the creator of Fortnite, according to a report from Bloomberg. PUBG Corp. sued Epic earlier this year in Korea over concerns that Fortnite Battle Royale infringed PUBG’s intellectual property. It’s not clear why PUBG Corp. ended legal proceedings or if a settlement between the two game makers had been reached, based on Bloomberg’s report. PUBG Corp. went after Epic in May, calling the lawsuit “a measure to protect our copyrights.” In 2017, the studio behind PUBG expressed concern “that Fortnite may be replicating the experience for which PUBG is known” and hinted at taking legal action. Epic Games was originally upfront about Fortnite Battle Royale’s inspiration. “Yeah, we made a PvP mode for Fortnite,” Epic said when the mode was announced last September. “We love Battle Royale games like PUBG and thought Fortnite would make a great foundation for our own version.” Both Epic Games and PUBG Corp. are partly owned by Chinese firm Tencent. Both Fortnite and PUBG also use Epic Games’ Unreal Engine.

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Back in 1902, the short film “A Trip to the Moon” depicted a group of wizards coming together to accomplish an impossible goal. They sought to fire a rocket into the sky and land it on the moon, men in tow. They accomplished this goal, as halfway through the famed first science fiction short film, that rocket landed on said moon and provided us a most iconic image.

Director Georges Méliès drew inspiration from Jules Verne, and through sheer force of will, imagination, and technology lurched film-making into the realm of speculative fiction as literature had done before it. There’s a natural awe to seeing a rocket boost off into the sky, a touch of the unbelievable, which in its creative visualization was necessary to prove film’s potential, that it’s not about showing what is, but what could be.

Another rocket launch, this time in 2018, has performed a similar function for a medium which is only now finding ways to prove its uniqueness in the grand history of human narrative achievement. Video games have long chased the wrong aesthetic dragon, that of “A Trip to The Moon’s” accomplishment, or the depiction of fiction as a linear progression of events, by which we as watchers create meaning in the unfolding of its narrative. This method for fiction, then, was sculpted into an expectation which game designers have long leaned on to promote a video game’s value. A fiction, a thing to watch, a narrative to discover and evaluate, is something we’ve all been taught to implicitly understand by pre-existing media. We can call what happened in “Fortnite” a narrative, but I’m not sure we can actually call it fiction.

Epic reveals the start date of Fortnite Season 5

  Epic reveals the start date of Fortnite Season 5 Meanwhile, season four’s rifts continue to grow Fortnite Battle Royale season four is coming to a close, but season five is right around the corner, according to Epic Games. The Fortnitedeveloper announced last week that season five of the game will begin on July 12 at 4 a.m. ET — just one day after the end of season four. While season five is upon us, we still don’t know much about what changes the new season might bring. Last weekend’s missile launch, and the rifts it opened up in the sky and on the map, are sure to play a huge role, but there’s no telling to what extent they’ll impact the gameplay. For now, the rifts on the map continue to get bigger and bigger with each passing day. Just like previous seasons of Fortnite, season five will start with server maintenance that will keep the game down for an hour or two. Players will then be able to download the new patch, v5.0, and immediately drop into a game to see what changes have occurred. While we don’t have any official word on its existence yet, we can also say pretty safely that season five will have a Battle Pass that will give players special unlockable cosmetics and rewards for playing the game and earning experience.

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It was not planned - I genuinely had a moment of realisation where as the player I twigged the character I was controlling did not share my own sexual orientation .! What's missing from the portfolio are strong narrative driven games , and that's what I'm missing.

In 1969, a new type of wizard–many of them, in fact–collaborated on the greatest manned mission in human history. Scientists, engineers, and every assorted member of NASA sought to fire the Apollo 11 spacecraft into the sky and land it on the moon, men in tow. Neil Armstrong placed his foot upon the surface of that alien body and provided us a most iconic image.

Though we landed on the moon many times after, Apollo 11 happened only once, and for the people watching, it was an event to define a generation and lifetime. Neil Armstrong’s words were shared across airwaves and screens, and over 530 million people witnessed, in real time, an awe speculated at 67 years previously in Méliès’ film.

“Fortnite’s” rocket launch was not a real life moon landing, of course, and the people at Epic are not on the edge of human technological profundity. But the event wasn’t quite fiction either. There’s a strand of DNA pulling together Neil Armstrong’s words and Georges Méliès’ moving pictures across the decades. The awe of the launch that pushes us forward, provides a door into the future.

Fortnite’s Solo Showdown competitive mode has returned

  Fortnite’s Solo Showdown competitive mode has returned Invites to a future Summer Showdown event could be on the line for top performersSolo Showdown is all about the competitive experience and scoring points as the mode tracks players’ performances over the course of 25 solo games. Participants earn points for their final standing — first place getting 100 points, second gets 94 third gets 91 and so on — as well as earning six points per elimination. Each players’ score is at the end of their 25 matches is the total that will go on the official leaderboard.

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Twinfinite picks the best story- driven games and crowns a winner. Published on December 7, 2017. Share . Tweet. Were it not for the incredibly high standards of its competition this year, Horizon Zero Dawn might well have edged out Twinfinite’s best video game narrative 2017.

That in-game rocket launch happened just once, but people were there. They shared in the experience. They weren’t quite spectators, they weren’t artists, they weren’t actors nor wizards nor scientists, they were simply us, both there and in their homes, witness to a scripted event yet playing a role in its unfolding.

A rocket launched into the sky, first ejecting a booster into Anarchy Acres, then plummeting back down and nearly striking Tilted Towers, just before it disappeared into some interdimensional warp field, to zip around “Fortnite’s” world like a thing possessed. Finally, it catapulted into the sky again and cracked a dimensional warp the length of the large map’s radius, in a wonderfully weird, imaginative, and surprising sci-fi display.  This did happen. It didn’t happen. “Fortnite” players watched in awe as Epic wrote a new type of story right before their eyes. That it happened only once, and that it could change the world of “Fortnite” permanently, and that people bore witness together, side-by-side in-game, created an unavoidable urge to report what had happened, and to share their stories.

Epic inherently placed the presentation of its unfolding in the hands of players worldwide. Platforms like Twitch and Youtube allowed non-participants to engage in real time, but not through the typical static engagement as narrative art mostly depends on. “A Trip to The Moon” is a critical object in the classical sense, and thus can be poured over in its original construction time and time again until we’re confident in its meaning, and to depict a speculative fiction in this way was at the time enormously innovative. The innovation of “Fortnite,” instead, is the placement of the camera in the hands of not one single player, but all players, everywhere. They were spectators, then reporters. “Fortnite’s” rocket was not a film, nor a film placed in a game. There was no fixed perspective, and there will never again be a method of watching it that is as pure and sincere as the first and only time it happened.

Parents Paying ‘Fortnite’ Tutors $20 an Hour to Help Their Children

  Parents Paying ‘Fortnite’ Tutors $20 an Hour to Help Their Children Parents are taking their children to “Fortnite” coaches to improve their chances of securing a Battle Royale win, the Wall Street Journal reports. Parents are paying up to $20 per hour to help their kids improve their skills in “Fortnite”, Epic Games’ phenomenally successful free-to-play Battle Royale game. “Fortnite” – which is out on iPhone, Nintendo Switch, PC, PlayStation 4, and Xbox One – encompasses a “Hunger Games”-like battle which pitches 100 players against each other, either alone or in small teams. The team or player that survives until the end wins the match.

The developer planned the reveal for months: a meteor in the sky hovered over the game ’s map since January, and on Tuesday it crashed into the world of Fortnite to create a massive It was a shared gaming experience like no other. Fortnite has the most interesting video game story in years.

Fortnite for example is multiplayer only and not a conventional Triple-A game on the older criteria. So last year there was a sort of debate about whether or not narratively driven , single-player It is up to the developers of said games to create experiences worth sharing , regardless of linearity.

This, I think we can call it, reported fiction, is what “Fortnite’s” construction of its world and events within it allows. It might have taken a rocket launch to produce that necessary awe to show “Fortnite’s” narrative potential, but Epic had already been engaging in small-scale reported fiction before the rocket launch.

At the end of season 3, instead of a rocket launch, Epic floated a meteor way up in the sky, bringing it ever closer to the ground as the season wrapped up, finally culminating in a meteor strike which changed the map dramatically. In the run-up, small meteors would crash into the map in-game, and players thirstily investigated the potential fallout of the final impact. The excitement was palpable, but the climactic impact was decidedly not. Not a shared event, but a static cutscene, was delivered to players on the turnover to season 4, and the map had simply changed.

A flip to a cutscene in a video game is the equivalent of a film cutting to its script when the technology can’t quite keep up with the aesthetic demands of the plot. This exact thing occurs, in fact, when silent films simply had to show the dialogue on screen in lieu of audio technology. Games are not equipped to be films. They can only show them.

The turnover to season 5 is proving much more dynamic. The rocket launch, it turns out, was only a starting gun in an ongoing campaign by Epic to promote player reportage which, of course, feeds into the excitement that feeds into purchases of season 5’s battlepass. First, popular objects like Tomato Town’s giant Tomatohead and the Greasy Grove’s Durrburger were disappearing into similar dimensional warps. And what takes this bizarre “realness” of these reportable events to an even more surreal level, Epic’s got this ongoing augmented-reality game, in which those very same objects are re-appearing in the real world.

‘Fortnite’ Fitness Classes Are Now a Thing, Apparently

  ‘Fortnite’ Fitness Classes Are Now a Thing, Apparently If your child is “Fortnite” obsessed, there is now a health club offering a workout based on the hit battle royale game, according to MTV News. David Lloyd Leisure, which offers over 100 gyms across Europe, developed a new fitness routine based around the various emotes used in “Fortnite.” The classes are geared toward children and teenagers. “David Lloyd Clubs is encouraging kids and teens to swap their controllers for choreography, as it introduces ‘Emote Royale’: a unique workout class dedicated to learning the dance moves from ‘Fortnite,'” the health club stated.

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As the studio’s founder and the director of its games , Cage has been honing his particular brand of storytelling, one that blends the scripted performances and visual language of film with the interactivity of video games to create a unique type of narrative - driven adventure game .

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