Technology: Tencent’s ‘Honor of Kings’ Highest-Grossing Mobile Game of 2018 (Analyst) - PressFrom - US
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TechnologyTencent’s ‘Honor of Kings’ Highest-Grossing Mobile Game of 2018 (Analyst)

18:30  11 january  2019
18:30  11 january  2019 Source:   variety.com

Netflix stops paying the 'Apple tax' on its $853M in annual iOS revenue

Netflix stops paying the 'Apple tax' on its $853M in annual iOS revenue Earlier this year, Netflix was seen testing a bypass of iTunes billing across dozens of markets worldwide. The change means Apple will miss out on hundreds of millions in App Store revenue per year - money it would have otherwise received by way of its standard cut of in-app transactions. require(["medianetNativeAdOnArticle"], function (medianetNativeAdOnArticle) { medianetNativeAdOnArticle.getMedianetNativeAds(true); }); According to new data compiled by Sensor Tower, Netflix grossed $853 million in 2018 on the iOS App Store.

Tencent ’ s multiplayer online battle arena (MOBA) title “ Honor of Kings ” grossed nearly billion in 2018 , making it the highest grossing mobile game of the year, according to market intelligence company Sensor Tower. The game made more than .93 billion in 2018 , not including revenue from

Since its launch in 2015, Honour of Kings , developed by gaming and social media giant Tencent Holdings, has grown to become the highest - grossing mobile game in China on both Honour of Kings is a fantasy role-playing game based on Chinese historical characters. Photo: SCMP Handout.

Tencent’s ‘Honor of Kings’ Highest-Grossing Mobile Game of 2018 (Analyst)© Tencent

Tencent’s multiplayer online battle arena (MOBA) title “Honor of Kings” grossed nearly $2 billion in 2018, making it the highest grossing mobile game of the year, according to market intelligence company Sensor Tower.

The game made more than $1.93 billion in 2018, not including revenue from third-party Android stores in China and elsewhere, Sensor Tower said. That’s a 20% increase in player spending compared to the $1.61 billion it earned in 2017. “Honor of Kings” made nearly $5.3 million per day last year, with about 95% of that spending coming from iOS users in China. Other international versions of the game accounted for only 1.7% of revenue, while the U.S. accounted for less than one percent.

Americans Spent More Than $43 Billion on Video Games in 2018

Americans Spent More Than $43 Billion on Video Games in 2018 American gamers helped fuel a record-breaking $43.4 billion in revenue for the U.S. video game industry in 2018, the Entertainment Software Association and The NPD Group said Wednesday. This marks a total 18 percent growth in revenue compared to the $36.9 billion in total revenue generated in 2017, according to data provided from market intelligent company Sensor Tower. Hardware revenue, which includes peripherals and software revenue for all platforms, saw a 15% growth in 2018 from the year prior – a spike from $6.5 billion in 2017 to $7.5 billion.

Chinese internet company Tencent , one of the largest video game companies in the world by revenue, and owner of the popular social platform WeChat, is planning to bring its highest - grossing mobile game Honor of Kings to the US and Europe.

Tencent ’ s Honor of Kings , Mixi’s Monster Strike, and Fate/Grand Order from Sony Aniplex were the top three grossing mobile games worldwide across both stores in the first half of 2018 , Sensor Tower said. The three most-downloaded mobile games were Tencent ’ s PUBG Mobile , Helix Jump from

“Honor of Kings” first launched on Android and iOS in Taiwan in 2016 but has since spread to other regions and platforms. It’s called “Arena of Valor” in the West and received a Nintendo Switch port last year that reportedly reached one million downloads in less than three months. It’s the first Tencent game to ever make the leap from mobile to console.

“This is a very important milestone for not only the game, but also for us as a publisher coming to the West,” Edward Gan, product manager for the game at Tencent, told Variety in a recent interview. “We’ve been able to take a game from its mobile roots and redevelop it for the Nintendo Switch, the first of its kind mobile home console, and I believe that gamers saw this natural fit which has resonated through their adoption of the game.”

To date, “Honor of Kings” has made a global gross revenue (not including third-party Android stores) of more than $4.2 billion. But, it was only one of a legion of Asian mobile games that dominated global revenue for the category, Sensor Tower said. Sixty-two of the top 100 grossing mobile games in 2018 came from that continent and accounted for 66% of the revenue generated.

‘Pokémon’ Mobile Titles Earn Over $2.5 Billion Globally.
Mobile gamers across the globe have spent approximately $2.5 billion so far on various “Pokémon” titles, according to new data from analyst Sensor Tower. The number combines revenue from six games, including “Pokémon GO,” “Pokémon Shuffle,” “Pokémon Duel,” “Pokémon Quest,” “Pokémon: Magikarp Jump,” and “Pokémon TCG Online.” Unsurprisingly, “Pokémon GO” claims most of this revenue, with nearly $2.45 billion of the total going to the AR-fueled app. The best performer out of the other five apps is “Pokémon Shuffle Mobile,” which debuted in 2015. It claimed around $25 million, or nearly 10 percent, of the total.

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