Facebook loses Oculus executive who led its mobile VR efforts
Another Oculus executive who played a key role in Facebook's VR efforts is leaving the company. Just a few days ago, Oculus co-founder Nate Mitchell headed for the exit -- now, Variety has revealed that Max Cohen, Oculus' head of mobile, is also peacing out. While Facebook refused to give the publication an official statement, Cohen's LinkedIn page confirms his departure. His current position says he's an "explorer" who's "learning new skills." Cohen joined Oculus as VP of mobile just a few weeks before Facebook's acquisition and headed up several projects over the years.
Oculus is launching hand tracking on its Quest virtual reality headset in an update early next year. The system will apparently use the Quest’s built-in cameras to track hand motion at a fine-grained level, instead of requiring a controller system like Oculus Touch. According to Facebook CEO Mark Zuckerberg, it’s part of a larger push to minimize the amount of hardware required for virtual reality.
, Oculus said tracking will be an experimental opt-in feature for consumers and part of a software development kit for people building Quest experiences. It also laid out behind the tracking — essentially, it supplements the existing camera images with “new techniques in deep learning and model-based tracking.”
Oculus Link turns every Quest into a Rift this November
Oculus Quest owners will soon have access to the entire library of Rift PC experiences, but not in the way you'd expect. Today at the Oculus Connect 6 conference, Facebook CEO Mark Zuckerberg announced Oculus Link, a new feature that'll let Quest owners connect their headsets to gaming PCs with a USB-C cable. Basically, it turns that standalone headset into a fully functional Oculus Rift. Zuckerberg said the feature will work with most USB-C cables, and it'll be available this November.
Introducing Hand Tracking on— Oculus (@oculus) —Bringing Your Real Hands into VR //
This doesn’t make Oculus the first VR company to use hand tracking, and it won’t be the only way to interact with Quest content. The company Leap Motion (now rebranded asafter a merger) pioneered the system years ago. But hand tracking hasn’t been an official input method for a prominent high-end headset so far.
Oculus increasingly treats the $399 Quest as its flagship product — it has more capabilities than the cheaper Oculus Go and it’s more portable than the tethered Oculus Rift S. The Oculus Rift S also has cameras, but Oculus didn’t mention adding support for it.
Hand Tracking: Algorithm Detects Sign Language
Attempts to capture complex gestures and translate them into oral language have been repeated, but with limited success so far. Google could now be the breakthrough.
million people communicate in sign language. In Germany alone there are about 200,000 people. The opportunities to communicate with people who do not speak sign language have been extremely limited. Researchers in Google's Artificial Intelligence Laboratory have now made great progress.
The developed technique uses some shortcuts and the ever-improving intelligence of machine learning systems to create a precise map of the hand and all fingers in real time. This does not require more than a smartphone and the integrated camera.algorithm kept as simple as possible
The researchers set themselves the goal of reducing the amount of data that the algorithm gets leaked. Fewer data mean faster results at the same time. For this reason, they dropped their first idea of using a system to determine the position and size of the entire hand,.
Instead, the system now only has to find the palm and thus the most striking and largest part of the hand. Once the palm is detected, the system also captures and analyzes the fingers. A separate algorithm then assigns 21 coordinates to the hand, which are roughly matched to knuckles and fingertips. The distance between the fingers is also analyzed.
To equip the system with the necessary intelligence , 30,000 images of hands in different poses and lighting situations were manually entered.
However, there is still a long way to go to really communicate with people who are not proficient in sign language.itself does not currently plan to use the feature in its products, and makes the source code available to everyone.
What do you like about the Oculus Rift S? .
When senior editor Devindra Hardawar tested the Oculus Rift S, he kept asking himself: Who really needs this VR headset? With built-in tracking, sharp resolution and a comfortable headstrap, the $399 Rift S makes a convincing argument for an entry-level VR purchase. However, it still needs to be tethered to a computer, its design and build quality aren't better than the original Rift and the identically priced Oculus Quest has higher resolution displays. That all adds up to a tough recommendation. In the end, the newest Oculus system earned a fair score of 80.