Technology: Fable's 'Wolves in the Walls' concludes with third and final VR chapter - - PressFrom - US
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Technology Fable's 'Wolves in the Walls' concludes with third and final VR chapter

18:50  08 november  2019
18:50  08 november  2019 Source:   engadget.com

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That' s certainly been the case with Fable Studio' s VR adaptation of Wolves in the Wall , an Emmy Award-winning game based on Gaiman' s novel. The first chapter of Wolves in the Wall impressed with its unusual approach to interaction between the player and the protagonist, Lucy.

Fable Studio is releasing the final chapter of its Emmy-Award-winning Wolves in the Walls virtual reality series. The San Francisco studio’ s Wolves Fable made its pivot as VR itself went through big transitions. The industry moved from the overhyped darling industry of 2016 to one that is struggling to

You can always rely on Neil Gaiman to create a narrative that's charming and disturbing in equal measure, whether it's in the form of a book, a movie or a game. That's certainly been the case with Fable Studio's VR adaptation of Wolves in the Wall, an Emmy Award-winning game based on Gaiman's novel. The studio has just completed its narrative with the release of the third and final part of the series in the Oculus Store.

a doll with a teddy bear

The first chapter of Wolves in the Wall impressed with its unusual approach to interaction between the player and the protagonist, Lucy. You play her imaginary friend and she remembers your actions and responds to where you're looking, making her a truly interactive virtual character. The second episode doubled down on the interactive nature of the experience, with Lucy able to read your intentions and comment on them.

Neo Geo retro stick console includes 'King of Fighters,' 'Samurai Shodown'

  Neo Geo retro stick console includes 'King of Fighters,' 'Samurai Shodown' SNK has detailed the full 20-game lineup for its Neo Geo Arcade Stick Pro, and it's mixed news for fans of the classic platform. The retro console and controller hybrid will focus on the best-known brawlers with six The King of Fighters games ('95 through 2002), four Samurai Shodown titles (II through V Special) and three Fatal Fury releases (Special, 3 and Garou: Mark of the Wolves) in addition to several others. It's not a complete release,There aren't, however, any non-fighters in the mix. You won't be playing Metal Slug, Puzzle Bobble or other Neo Geo hits that fall outside of the Arcade Stick Pro's narrow scope. That's not completely surprising given the all-in-one design.

The Wolves in the Walls - Neil Gaiman - VR - Продолжительность: 22:23 H10 FreakHen Recommended for you.

The first episode of The Wolves in Walls , which premiered at Sundance last year, was Fable ' s initial push towards this concept. While it was a fun bit of VR interactivity, what's more important is that it also brought me closer to Lucy. "It's clear to us now that VR is the most powerful way to connect to a

The third chapter, They're Everywhere!, Lucy is more aware than ever of your presence in her life. The developers made her more lifelike, with more realistic body language and eye contact. The mutual curiosity between player and character is what the developers strove to achieve.

Fable Studio began life as Oculus Story Studio, but it split off from Oculus to become an independent company focusing on the creation of "virtual beings." These characters, like Lucy, are driven by AI rather than simple scripting to create a more engaging relationship with the player.

Being available only through VR hardware limits the spread of Fable's projects, however. So, according to VentureBeat, the studio's next project won't be VR-based. "We are working on ways to figure out how to bring Lucy outside of VR to multiple platforms and weave her into our daily life more," co-founder Peter Billington told the publication.

VentureBeat

Robot bees can crash into walls without taking damage .
Tiny robotic fliers aren't exactly durable at present, but they may be tough critters before long. Harvard researchers have developed a RoboBee that uses soft, artificial muscles (really, actuators) to fly without taking damage. The robot can smack into walls, crash-land or even collide with fellow 'bees' without getting hurt. Soft-muscle fliers have existed before, but this is the first with enough power density and control to hover -- that is, it's not just flying wildly.The trick was to improve the power density through refined materials. The actuators are made with dielectric elastomers that deform under an electric field and have good insulating properties.

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